AI Insights · Timothy · July 2022
Top 5 Stickman Games on iOS in Saudi Arabia Q2 2022
In Q2 2022, the top Stickman games on iOS in Saudi Arabia showed varied performance in terms of downloads, revenue, and active users. Sensor Tower data reveals the trends.
Performance of Top 5 Stickman Games on iOS in Saudi Arabia in Q2 2022
In the second quarter of 2022, the top Stickman games on iOS in Saudi Arabia experienced diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at each of the top 5 games according to Sensor Tower data.
Stick War: Legacy
Published by Max Games Studios, this game saw fluctuating weekly revenue, peaking at around $241 in early May. Weekly downloads were relatively steady, hovering around 700–800, with a high of 791 in the final week of June. Weekly active users remained fairly stable, ranging between 1.5K and 1.7K throughout the quarter.
Ragdoll Dismounting
This game from Vicenter Viet Nam Company Limited experienced significant variation in weekly downloads, starting at 4.7K and peaking at 13.4K in mid-April before dropping to around 700–800 by the end of the quarter. Weekly revenue showed a declining trend, with notable peaks of $166 and $117 in April. Active users followed a similar pattern, peaking at 17.9K in mid-April and then decreasing to approximately 2.5K by the end of June.
Stickman Party: 4 Player Games
Published by Maxim Krivokonev, this game showed consistent weekly downloads, fluctuating between 1.7K and 3.3K, with a peak in early May. Revenue saw a notable increase in early May, reaching about $132. Active users remained robust, ranging from 18.5K to 23.4K, with a peak towards the end of the quarter.
Draw a Stickman: EPIC 2
Hitcents.com, Inc.'s game had relatively low weekly downloads, ranging from 60 to 125. Revenue remained minimal throughout the quarter, peaking at $40 in early April. The game maintained a steady base of active users, around 750–800 weekly.
Stick Warriors - God Infinity
This game by Doan Thanh saw a decline in weekly downloads, from a high of 941 in late April to around 200 by the end of June. Revenue was sporadic, peaking at $59 in late April but mostly remaining low. Active users showed a decreasing trend, peaking at 4.6K in early May and then gradually dropping to around 2.7K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.